RANSAC-Assisted Display Model Reconstruction for Projective Display
Abstract
Using projectors to create perspectively correct imagery on arbitrary
display surfaces requires geometric knowledge of the display
surface shape, the projector calibration, and the user�s position in a
common coordinate system. Prior solutions have most commonly
modeled the display surface as a tessellated mesh derived from the
3D-point cloud acquired during system calibration.
In this paper we describe a method for functional reconstruction
of the display surface, which takes advantage of the knowledge that
most interior display spaces (e.g. walls, floors, ceilings, building
columns) are piecewise planar. Using a RANSAC algorithm to recursively
fit planes to a 3D-point cloud sampling of the surface,
followed by a conversion of the plane definitions into simple planar
polygon descriptions, we are able to create a geometric model
which is less complex than a dense tessellated mesh and offers a
simple method for accurately modeling the corners of rooms. Planar
models also eliminate subtle, but irritating, texture distortion
often seen in tessellated mesh approximations to planar surfaces.
Results
(Left) Matlab rendering of successively reconstructed planes. (Right) Reconstructed display
surface model.
(Left) Extracted display model re-projected onto the real-world corner. (Right) Flight simulator
application displayed into the complex room corner without distortion.
Publications
P. Quirk, T. Johnson, R. Skarbez, H. Towles, F. Gyarfas, H. Fuchs, "RANSAC-Assisted Display Model Reconstruction for Projective Display" Proceedings Emerging Display Technologies 2006, Alexandria, VA, Mar, 2006 (pdf)
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